At the moment I'm in a shader kick, trying to find a fun way to render a new-ish project I'm working on, ProtoForms. This shader was originally created by MinionsArt for unity.
I really like the look so I ported it over to GLSL so that I can use it with WebGL. With some small changes, this shader should also work with Three.js since its all just webgl.
[ DEMO ]
https://sketchpunk.bitbucket.io/src/fungi_v5_5/002_toon_metal.html
[ ORIGINAL ]
https://www.patreon.com/posts/21398935
Discussion
Looks great! Works well on mobile too.
i know right ! I tried it the other day expecting to fail since i never test fungi on mobile. I was surprised to see it work.
I continue to be blown away at what can be done using webgl and canvas! Once my 2d kick in godot is done I think I'm going to stake a stab at learning this. Thanks for sharing once again!