At the moment I'm in a shader kick, trying to find a fun way to render a new-ish project I'm working on, ProtoForms. This shader was originally created by MinionsArt for unity.
I really like the look so I ported it over to GLSL so that I can use it with WebGL. With some small changes, this shader should also work with Three.js since its all just webgl.
[ ORIGINAL ]