I'm struggling with my game at the moment. Specifically around how difficult to make it. When play testing my asteroid shooter I found the laser hard to control. I tried tweaking the controls scheme, but I couldn't get it to feel right.
Told solve this problem I ended up building a "tracking" system where the laser locks on to a target and tracks it once you hit it with the laser. If you let go of the laser the tracking stops and you can resume controlling your ships rotation.
I'm curious what your thoughts are on my specific design choice, but also I'd like to know what sort of considerations you have when determining difficulty in your game?