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Fixing Blurry Pixel Art in Godot

rcarlson profile image Robert Carlson ・2 min read

If you a new to Godot and are working with pixel art you probably have found your artwork getting blurry when importing. At first you might think your art is not high-resolution enough, however this blurring effect is actually applied intentionally by Godot. I wanted to take a minute to show you how to fix this real quick.

Import your art with default settings

First lets start by importing your art into your project. I like to do this by simply dropping the png files into my godot project folder.

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Now let's flip over to Godot and bring the sprite into our scene by selecting it in the the filesystem pane and dragging it onto the scene.

It's sooo blurry!

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Notice how when we zoom in we see a blurry effect around the edges. Note: this is not present when you view the file on your computer, only when you view it through Godot.

This blurring is actually Godot applying a 2D filter to your imported image. For most art that is not pixelated this filter actually is helpful, but when you game depends on sharp edges and contrast (aka a pixel game) it can become an issue.

Fortunately we can change this very easily using Godot's UI!

Re-importing with 2D Pixel settings

Let's now change the import settings by selecting the image asset on the left and clicking the import tab.

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Here you can view all the import settings. Note: the offending setting here is the filter property.

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Simply unchecking filter and clicking reimport will fix the image. You can also use the 2D Pixel preset and click `reimport' as shown below .

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There you have it! Fixing blurry images in less than 30 seconds using Godot's import settings :) I hope you enjoyed this, I plan on doing many more of these micro tutorials in the future.


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