This year had been quite a ride in many ways as I'm certain many can agree with.
One of the major tasks had been to release the Drag[en]gine Game Engine to the public which hit version 1.4 recently. Once the most pressing bugs had been resolved the focus shifted back to the public demo.
For this the player feedbacks from the booth had been taken into account. Various parts of the game had been revised and improved. This required some extra work but it has been worth it. The playability improved a lot.
The main plan had been to get the public demo ready by the end of this year. This has been pushed back by a few weeks due to the above reasons. As a tooth sweeter in the mean time here a little pot-pourri from the public demo.