This morning I found this video and sent me down a YouTube spiral, which highlighted the differences are between western RPG's and JRPG's. The series went into some of the elements make up the genre. These were things like narrative, how the main character is personified, and not game mechanics, such as a leveling system.
When creating or playing a game, for me, there are some qualities I favor over others. The top three I think really bring a game together are:
- Audio(Sound Track and Effects)
- Game Controls
To me, the story is the foundation of creative expression. The story is what gives a game its purpose. This is what motives the player to continue and see what's next. There are so many ways to tell a story. Whether this be via comic strips, or just plain text.
The audio invites the player to fully immerse themselves into the world. This works with the story to help create emotions and feelings. This can be achieved through increasing tempo of the soundtrack or a sound effect like footsteps letting the player know they are moving.
Lastly, the game controls need to feel natural to the environment. For example, in a platformer pressing A to jump just feels right. If there are controls that don't feel natural the player will need to spend more time learning how to play the game rather than experiencing it.
These are my thoughts, I want to hear from you. Do you disagree? What are your top qualities and why?