Cover image for New AR/VR Peripheral - NextMind

New AR/VR Peripheral - NextMind

cpluta profile image Chris Pluta ・1 min read

Over the weekend I came across NextMind. It's a new peripheral that takes your brain waves to send commands to things in the world. They are encouraging it to be used for AR/VR/MR.

My only experience with something like this was at the Museum of Science and Industry in Chicago a few years ago. There was an exhibit where they had a band you put on your head to roll a ball. it measured your beta waves and the stronger they were the more the ball moved to your opponent. It really enjoyed it, but it's interesting to see how that technology is applied now in this new peripheral.

I want to know; do you think this will stick around or fade away? How do you see this being applied in the future? How would you apply it to your game?


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Normally these types of devices require a significant amount of calibration. I think we're at-least 10 years away from this being ready for general use in the gaming community. Not to mention the privacy concerns for a device like this. I mean just think of the terms of use for a game that uses this devices: "This game reserves the rights to read your mind and use your thoughts for what ever it damn well decides to". There are probably a considerable amount of privacy rules that need to be considered before this goes mainstream.


This could be one step closer to the Riddler machine from Batman Forever. 😆

I agree that it will take some time before it does become mainstream. I think terms aside though a peripheral like this can add to the accessibility of games to people with handicaps. And right now how we interact with games is a very physical experience. With that, do you think those terms would be a limiting factor for some or do you foresee something else coming out to step into this space?


Pretty neat concept. I feel like this could be one of the ways to play one day. I don't know that it'll become the main thing. Look how long and how much of a struggle AR/VR has been so far. If cost went down and more devs made compatible games it could go somewhere for sure!

Does this new technology involve an even higher barrier to entry when it comes to developing games/applications? I'm assuming it'd be like programming for a whole new input style.


For sure! I can't even begin to think of how to start using it as input. Like is it just as a mapper it's a mental joystick. With the new Unity input system it just makes it easier to map commands to buttons, and I can see a set of canned inputs like move left/right to be registered with your command.

If it's at that point I can see it being more used for adventure games or simulations. I know during this pandemic museums are offering virtual tours, and I can see this as a easier to to immerse people into the experience without using joy-cons to take them through.


Oh I've heard about this! I think it'll be a neat toy to play around with but as for becoming mainstream in the near future is difficult. I see it being used in research groups in universities.


Personally I hope not. I haven't gotten into VR yet, but I want to and although it will probably be highly addictive, I've always been excited to see something built like The World(.hack//Sign), The Seed(SAO) or the Oasis(Ready Player One).

What kinds of applications do you see it being used in research groups?


Honestly the range can be so large with something like this, UI/UX usability research will be a huge one