So basically I tend to bounce around engines a lot, because it's a fun way to learn a lot about how things are built, and it keeps me in a learning mindset. I wanted to give Godot a shot by making a simple 3d puzzle game.
Premise is pretty simple: Find the glowing cube by clicking the other cubes to make them disappear
It's a pain to import multiple objects into Godot without colliders, try as I might, I could not script an editor solution that aligned the colliders with meshes.
Godot has a really flexible approach to making editor tools/scripts. I was able to utilize GDScript to generate all the areas I needed, and then I could just parent the meshes by hand. Not perfect, but it got me where I needed to go.
Low effort prototype on my part but I'm happy to call this game pretty much done for now. If interested I also included the source code; though it's definitely not promoting the best coding practices 😄
Note if you're not on windows but still want to try it, Godot is like 25mb and you can just download the project from github and run it!